↑ “ Ironically, one of the stated reasons for the change was because "the velocity reduction modifier was all over the place". The best part is it is entirely possible DB bulldozed the numbers without even realizing why they were that way in the first place. Time will tell whether or not this is going to be a balance concern, but is certainly amusing to see a slight nod to realism buried within a setting where tanks and aircraft are inferior to their WW2 counterparts, only to have it killed to simplify coding. Turns out someone at Sony actually did their homework. ![]() However if you did the math on where the velocities for all of these weapons ended up when equipping a can, surprise, surprise they are all mostly in that sub-sonic category. ”Ironically, one of the stated reasons for the change was because "the velocity reduction modifier was all over the place". Suppressors don't actually "suppress" or "silence" the shots, it's mostly sub-sonic rounds' job. ↑ “ this is such a BS change, tbh: I don't know what density does Auraxium atmosphere have, but even then the sub-sonic projectile should have like 350-450m\s velocity at best. I'd recommend for anyone into sniping to try it, as you can do some really cheesy moves and go on long streaks with barely any retaliation.Īs I'm unsure if it will stay this way, pick up a sniper (preferably highest velocity possible), put a silencer on it, play smart and enjoy. Had a lot of fun with it and got a lot of kills too. ![]() With suppressors, good movement and cloak management, counter-sniping and flanking has never been easier and barely anyone will notice you until it's too late. If you're into it, you can pull a Valkyrie and drop on top of towers, buildings and mountains, as you can hide in plain sight with good cloak/exposure management and bullet drop and velocity is less important since you're shooting downwards. It's entirely possible to hide behind crowds of enemies and pick them off one-by-one if they're not paying attention, or use nearby terrain to completely conceal yourself from enemies all the time while picking the perfect opportunity to strike. ![]() The better your position is and the more aggressive you play with a sniper/scout rifle, the better the attachment is. No more dudes following you around and stalking your last-seen position, because chances are they won't see you at all.Īs you can see, the benefits are massive while the downsides are mostly small. TTK is still the same within close-mid range with bodyshots and at all ranges with headshots. From barely audible to impossible to hear depending on the intensity of the fight, and all silenced snipers sound the same, even across factions, so a silenced VS sniper sounds exactly the same as a silenced NC sniper, for example. No muzzle flash, easier to hide in terrain and at long range. Virtually invisible until directly seen by a hostile or spotted, easily negated by cloaking, great positioning or having an escape route. Slightly reduced range (emphasis on slightly) Increased leading and compensation, can be a good thing if you got used to lower bullet velocities. Minimum damage range gets reduced by 20m, which is unnoticeable except for the longest of ranges (300m ), even then you can reliably kill every target with a headshot within ~200m, and further OHK range depends on sniper. ![]() First, the stats :ĥ00 m/s x 85% = 425 m/s (~Vandal and low-zoom semi-auto snipers)ĥ50 m/s x 85% = 467.5 m/s (high-zoom scoped semi-auto sniper rifle, scout rifle, CQC and T1 bolt-action sniper velocity)Ħ00 m/s x 85% = 510 m/s (T2 bolt-action sniper velocity)Ħ50 m/s x 85% = 552.5 m/s (T3 bolt-action sniper velocity)Ĩ50 m/s x 85% = 722.5 m/s (Railjack velocity) While a really nice convenience, it doesn't affect most guns too much and can combo with HVA for great velocity and suppressor benefits at the same time.īut, but, silenced sniper rifles have been better than ever. Ever since the new patch, suppressors had been drastically buffed for every weapon,especially if it reduced a great amount of velocity (as it now reduces only 15% of the velocity) and now doesn't affect maximum damage at all, while not affecting minimum damage range as much.
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